I'm a professional game developer who participates in game jams to explore new ideas and experiment within the creative constraints that jams provide.
While I specialize in Virtual Reality, I've developed games and interactive experiences across a wide range of platforms, using multiple game engines. I've shipped projects in Unity, Unreal Engine, Godot, and several other engines. My current favorite is Godot with C#/Rust, which offers a great balance of flexibility, performance, and developer productivity.
3D Art Pipeline
Animation Pipeline
I enjoy building polished prototypes, experimenting with new mechanics, and using game jams as a way to learn, iterate quickly, and collaborate with other developers.